﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Yottamud_2013_v3_Main
{
    public class PlayerManager
    {

        public class PlayerAutoHealthSettings
        {
            // these are percentages.
            public UInt16 HitPointFull {get;set;}
            public UInt16 HitPointRest { get; set; }
            public UInt16 HitPointHealRest { get; set; }
            public UInt16 HitPointHealCombat { get; set; }
            public UInt16 HitPointHangup { get; set; }
            public UInt16 LastKnownHitPoints { get; set; }

        }

        public static class PlayerStatusSettings
        {
            public static bool IsInCombat;
            public static bool IsResting;
            public static bool IsMeditating;
            public static bool IsDropped;
            public static bool IsBlind;
            public static bool IsDieseased;
            public static bool IsPoisoned;
            public static bool IsHeavy;
            public static bool IsAutoAttackEnabled;
        }

        public static class PlayerAttackStyle
        {
            public static bool RoomAttackStyle = true;
            public static string AttackStyle = "wrog";
            public static string AlternateStyle = "aa";
        }

        public PlayerAutoHealthSettings PlayerAutoSetting = new PlayerAutoHealthSettings();

        public PlayerManager()
        {

        }

    }
}
